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If web forums are indications, this frustration is not limited to new gamers.
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With this regard, the game cannot decide whether to be starship simulator or Star Trek adventure. Touch the buttons too lightly, the ship starts moving when the player doesn’t want the ship to move. The key has to pressed while pressing the movement keys to select whether the ship is to scan, hail, transport, or utilize the tractor beam. A example of this is that the “G” key is used to bring up the option to scan a planet or utilize the transporter. Choices of control buttons are also problematic.
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The narratives of the campaigns are interesting and Bethesda has duplicated technical details with aplomb, yet it is frustrating to watch starships experience the bombarding by Romulan vessels while trying to figure out how to get the starships moving correctly. Experienced gamers may find this limiting, wishing for better player control of the starships. It is good for new gamers that Legacy provides multifarious hints and tips because they are definitely needed. It takes a great deal of time to learn the controls, and with that, the ships do not move easily or smoothly. Game play is difficult for new gamers and limiting for experienced players. While there is much about Legacy to applaud regarding its Star Trek qualities, the real purpose of videogames is to enjoy the game. Star Trek is more than mere space battles, and although the game includes scanning planets and transporting Starfleet personnel, it would be nice to see more than the vistas of space or ships. Again, these great performance reiterate the need to see the characters. All the actors make it look easy returning to their famous roles.
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For instance, Bakula and Fontana present an Archer with enthusiasm for space and focus on his role forming the early Starfleet and Federation. The captains are true to their television versions both with performance by the actors and through their written words and deeds. While costs and logistics might be prohibitive for video, many previous Trek games have created computer characters to go along with the voices and it would have been something amazing to see these favorite characters again. While it is great to hear the Captains, it would have been nice to see them as well. Report! The Captains guide players through missions with narrative variety, all with the metastory of seeing the beginnings of Starfleet to its 24th Century complexity. There is nothing quite like being ordered around by Kate Mulgrew or William Shatner. Hearing those icons is perhaps the reason Star Trek fans unfamiliar with gaming may purchase Legacy. Then there is the real audio bonus of the game, the featured voices of Scott Bakula, William Shatner, Patrick Stewart, Avery Brooks, and Kate Mulgrew. It is the kind of music enjoyable on its own, yet enhancing to the gaming experience. The main title is unique to the videogame, yet familiar in that echoes the work of James Horner or Jerry Goldsmith by juxtaposing adventure music with beautiful lyricism. The soundtrack by Jason Graves and Rod Abernethy rivals those of the films and enhance the visuals. The detailing of known ships shows a respect for the designs of Star Trek. The renders of the ships are often amazing, with lighting effects across starships that are often the best of all Star Trek games. Compared with the best Star Trek episodes, Legacy is not lacking visually. The Star Trek of Legacy provides much light. The question is what will Legacy’s legacy be with Star Trek fans and gamers? Is it darkness or light? Perhaps a bit of both. It is also the first Star Trek venue of any kind to feature performances by all five Trek captains (in the form of voice acting by Shatner, Stewart, Brooks, Mulgrew and Bakula). The game is one of the first official Trek video games in two years, and certainly the most anticipated. Depending on your perspective, it is either darkness or light.
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The results of the Bethesda Software’s Star Trek: Legacy game are like the recent solstice.